Whirl Wind


This unit is from the Archaic Era. Its coding and art were done by doofus-01.

The Whirlwinds are specialists at damaging the sails and riggings of opponent ships, they are sent to board vessals that are not yet secured. They are afforded much respect, and they enjoy a good life on shore, but their profession generally ensures that it is a short life.



Advances from: Seaman
Advances to:
Cost: 29
HP: 46
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: AE_arc_south_seas_Whirlwind

Attacks (damage × count)

(image)plank(impact attack) impact9 × 3(melee attack) melee(berserk)
(image)sword(blade attack) blade9 × 3(melee attack) melee(berserk)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 3 00:44:49 2020.