This unit is from the Archaic Era. Its coding and art were done by doofus-01.

Having mastered the cutting wheel, a Primeval Ironwheel must make a choice whether to focus on the disc weapon or to tend to other skills required of a high ranking soldier. Primeval Aerowheels have chosen the latter and are mixed fighters.
Special Note:This unit regenerates, which allows it to heal as though always stationed in a village.



Advances from: Ironwheel
Advances to: Sun-Wheel
Cost: 57
HP: 67
Moves: 6
XP: 120
Level: 3
Alignment: chaotic
Id: AE_arc_primeval_Aerowheel
Abilities: regenerates

Attacks (damage × count)

(image)chakram(blade attack) blade10 × 4(ranged attack) ranged(marksman)
(image)sword(blade attack) blade10 × 2(melee attack) melee


(icon) blade20% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold25% (icon) arcane-20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 6 02:09:50 2021.