This unit is from the Archaic Era. Its coding and art were done by doofus-01.

The orcs that most of the denizens of Wesnoth are familiar with are the teaming masses forced out of the Northlands. But the orcish societies are more complicated in those Northlands. The Vagrants are skilled at travelling through the Northland terrain, and while not much more powerful than the common grunt, they are swifter and harder to kill.
Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Orcish Drifter
Advances to: Traveler
Cost: 32
HP: 48
Moves: 6
XP: 65
Level: 2
Alignment: neutral
Id: AE_arc_orcs_Vagrant
Abilities: medicine

Attacks (damage × count)

(image)sword(blade attack) blade8 × 3(melee attack) melee
(image)dust(arcane attack) arcane5 × 2(ranged attack) ranged(magical)


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Jul 3 00:40:49 2020.