Orcish Terror


This unit is from the Archaic Era. Its coding and art were done by doofus-01.

The Terror has added horns to the mask and helmet, because they seem to scare the humans. The Terror has also spent enough time in the cities and settlements to have become well aware of how to use the surroundings to his advantage. Tired of the ragging he's been getting from his warrior commerads for not using a blade like a real orc, he modifies his weapon, and wishes he thought to do this sooner.



Advances from: Orcish Raider
Advances to:
Cost: 48
HP: 72
Moves: 6
XP: 120
Level: 3
Alignment: chaotic
Id: AE_arc_orcs_Orcish_Terror
Abilities: anti-poison

Attacks (damage × count)

(image)chain flail(impact attack) impact17 × 2(melee attack) melee
(image)blade(blade attack) blade10 × 3(melee attack) melee(backstab)
(image)knife(blade attack) blade7 × 2(ranged attack) ranged


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus350%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable10%
(icon) Village160%
Last updated on Fri Jul 10 00:19:25 2020.