Steel Mirage


This unit is from the Steelhive faction. Its coding and art were done by Zerovirus and melinath.

The Mirages are excellent reflectors of heat and cold, making them highly resistant to magical and energy attacks. Be wary!
Unlike lightshifters, mirages are capable of ZoC which is a enormous tactical advantage compared to the previously mentioned lightshifters.

But are somewhat highly vulnerable to physical attacks, especially to impact type.
With improved light ray, it can do extra harm the more times it hits the same objective and now is more accurate against nimble targets.



Advances from: Steel Lightshifter
Advances to:
Cost: 15
HP: 32
Moves: 5
XP: 86
Level: 1
Alignment: neutral
Id: AE_agl_steelhive_Mirage

Attacks (damage × count)

(image)collide(impact attack) impact4 × 1(melee attack) melee
(image)light ray(arcane attack) arcane6 × 2(ranged attack) ranged(aimed, concentrated)


(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire65%
(icon) cold65% (icon) arcane85%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Fri Jun 26 00:21:47 2020.