Skeleton Junker


This unit is from the Rashy Era. Its coding and art were done by Vyncyn.

Young, unexperiented Sergants often overestimate themself. They lack in experience and don't know when it's better to retreat. This comes in handy for Necromancers, who raise them again, once they killed them. In their undead life they have much time to learn from their mistakes and become valuable members of the skeletal horde.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.



Advances from:
Advances to: Death Squire
Cost: 16
HP: 32
Moves: 5
XP: 30
Level: 1
Alignment: chaotic
Id: AE_rhy_ne_Skeleton_Junker
Abilities: leadership, submerge

Attacks (damage × count)

6 × 3


(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:18:06 2024.