Occultist

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Occultists have improved the explosive reactions resulting in a bigger explosion. The process comes from success and failed tries of increased destructive explosive reactions which some of them does not even detonate while others explodes at the wrong offset. Occultists are also now more prepared against any possible reaction that could go wrong, which is also useful to take less damage from magicians.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Scientist
Advances to: Alchemist
Cost: 36
HP: 45
Moves: 5
XP: 90
Level: 2
Alignment: neutral
Id: AE_mrc_oracles_Occultist
Abilities:

Attacks (damage × count)

(image)Bomb
ranged
28 × 1
fire
magical
(image)Bomb
ranged
28 × 1
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire15%
(icon) cold15% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Oct 29 03:47:05 2020.