Clergyman

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This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Once Cleric has done fine his task for a certain time of service, are ascended to Clergymen. Clergymen have amulets in their staff that allow them to use their extra healing powers. If for a reason a cleric tried to use the staff of clergymen there would be almost no difference between their novices staff and clergymen staff.#textdomain wesnoth-help

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Information

Advances from: Cleric
Advances to: Bishop
Cost: 32
HP: 40
Moves: 5
XP: 58
Level: 2
Alignment: lawful
Id: AE_mrc_oracles_Clergyman
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
6 × 4
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Aug 17 01:49:12 2019.