Black Mage

(image)

This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.

Mages who go deep into the depths of both dark and nature magic are labeled black mages, and hunted by the mage guild itself because of the threat they hold to society.#textdomain wesnoth-help

 

Information

Advances from: Isolated Mage
Advances to:
Cost: 60
HP: 61
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: AE_mrc_mercenaries_Black_Mage
Abilities:

Attacks (damage × count)

(image)staff
melee
8 × 3
impact
(image)darkaura
melee
10 × 2
cold
magical
drains
(image)missile
ranged
12 × 4
fire
magical
(image)chill wave
ranged
20 × 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire60%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave260%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat Aug 17 01:49:28 2019.