Yellow Salamander


This unit is from The Era of Magic. Its coding and art were done by inferno8.

One of the rarest and mysterious of their kind. The Yellow Salamanders are suggested to be better adapted to desert conditions than other members of their amphibious race. While unlike others, they are not very good at hiding in their preferred terrain, their rigorous training made them fierce warriors good of fighting in the desert heat, and during daylight. They have also been known to throw Kunais to injure fleeing enemies, but the true subject of their fame is their skill with the wrist blade.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to hide at night, leaving no trace of its presence. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from: Salamander
Advances to:
Cost: 35
HP: 49
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_mag_Yellow_Salamander
Abilities: swamp prowl, concealment

Attacks (damage × count)

(image)wrist blade
7 × 3
(image)wrist blade
6 × 3
4 × 3


(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire15%
(icon) cold-10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen340%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water140%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:14:04 2024.