Master of Darkness


This unit is from The Era of Magic. Its coding and art were done by inferno8.

While the title of Great Warlock is undoubtedly very prestigious, it's strongly overshadowed by that of a Master of Darkness. The Master of Darkness is the Tharis monarch and a religious figure. Every century, the most powerful great warlocks are selected by the dark gods as candidates for the title, and have to venture into the cursed depths. The warlock who survives the rituals without completely losing his sanity is recognized as the leader. The dark gods grant him many powers, including the ability to cast spells that shatter even the most robust structures with easy, shrug off heavy plows like minor bruises, and dissipate into bats.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Great Warlock
Advances to:
Cost: 82
HP: 68
Moves: 6
XP: 200
Level: 4
Alignment: chaotic
Id: AE_mag_Master_of_Darkness
Abilities: nocturnal regeneration +8

Attacks (damage × count)

15 × 2
7 × 4
19 × 3


(icon) blade30% (icon) pierce30%
(icon) impact35% (icon) fire10%
(icon) cold50% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village160%
Last updated on Wed Mar 20 04:14:30 2024.