Air Elemental

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Air elementals are magical entities built entirely out of the Abyssal atmosphere. Summoned elementals, introduced in a world where air is omnipresent, regenerate their bodies continually with time’s passage. Given their anatomies, elementals of this variety are quick and evasive, albeit having a delicate frame that could be destroyed instantly by a well-placed attack. However, a ‘well-placed attack’ would be difficult to place on these elementals, given their highly resistant bodies of air.

Still, summoners who stir such beings into their world know that an air elemental could vanish just as quickly as it was summoned forth.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Dimensional Gate
Advances to: Air Avatar
Cost: 19
HP: 24
Moves: 7
XP: 35
Level: 1
Alignment: neutral
Id: AE_mag_Air_Elemental
Abilities: skirmisher, regenerates +6

Attacks (damage × count)

(image)hurricane
melee
9 × 1
impact
marksman
(image)small lightning
ranged
6 × 3
arcane

Resistances

(icon) blade30% (icon) pierce55%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Mar 13 04:14:58 2024.