This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

It would be said that Wild Elf Trackers are outcasts from Sidhe society, except that there is no Sidhe society to speak of except that found at Mount Stormkeep; there are no other cities, and each wild elf lives on his own or with his family, banding together only when they have a common enemy. The Trackers are only different in that they do not bother to settle down in any one place. They roam the forests of the Sidhe, living off the land and guarding it from invasion - they are often the first to respond to an attacking force. They can cover as much ground in one day as an armored man can cover in two, and use this to their advantage when in battle.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.Their primary spear they coat with the sap of a certain shrub, giving it a poisonous tinge, but they would consider it cowardly to do this for their javelins as well. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.



Advances from: Wanderer
Advances to: Windrunner
Cost: 30
HP: 38
Moves: 8
XP: 60
Level: 2
Alignment: chaotic
Id: AE_imp_Sidhe_Tracker
Abilities: skirmisher

Attacks (damage × count)

5 × 3
9 × 3


(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold20% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 04:15:22 2024.