Mistral Glacialist

(image)

This unit is from Imperial Era. Its coding and art were done by Turin and Various others.

The magic of the Mistral Magus is that of wind; that of the Glacialist is of ice. She has harnessed the raw power of the weather of her adopted homeland, and in doing so become more powerful in battle than many who carry more inmpressive weapons than her small dagger.#textdomain wesnoth-help

 

Information

Advances from: Mistral Magus
Advances to: Mistral Cryomancer
Cost: 44
HP: 49
Moves: 5
XP: 90
Level: 2
Alignment: neutral
Id: AE_imp_Issaelfr_Mistral_Glacialist
Abilities:

Attacks (damage × count)

(image)dagger
melee
6 × 3
blade
magical
(image)ice
ranged
9 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold50% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand320%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Thu Oct 17 02:29:40 2019.