Order Knight

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This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

The Ceresian Order Knights are an unusual order. Instead of accepting noblemen, they recruit exclusively from the clergy, selecting the most zealous of the acolytes. While they are not as formidable fighters as the Knights Errant alongside whom they serve, their magical powers and healing skills more than make up for this deficit.#textdomain wesnoth-help

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Information

Advances from: Acolyte
Advances to: Knight Raetian
Cost: 34
HP: 38
Moves: 8
XP: 76
Level: 2
Alignment: lawful
Id: AE_feu_ceresians_Order_Knight
Abilities: heals +4

Attacks (damage × count)

(image)morningstar
melee
11 × 2
impact
(image)invocation
ranged
6 × 3
arcane
magical

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Sat Jun 15 01:28:33 2019.