Sand Walker

(image)

This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

The streets of most cities are rough places and most men who live there grow up to be tough and light on their feet. It is quite common for masses of such people to pressed or bribed into armies in times of war. Most desert militiamen carry a sling as a second weapon.

 

Information

Advances from:
Advances to: Ensnarer, Guardsman
Cost: 11
HP: 30
Moves: 5
XP: 34
Level: 1
Alignment: lawful
Id: AE_efm_freemen_Sand_Walker
Abilities:

Attacks (damage × count)

(image)spear
melee
5 × 2
pierce
(image)sling
ranged
3 × 2
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen340%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand170%
(icon) Shallow Water330%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Wed Mar 13 04:13:34 2024.