Elvish Mystic


This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance, and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.



Advances from: Elvish Ascetic
Advances to: Elvish Avatar
Cost: 61
HP: 52
Moves: 5
XP: 125
Level: 3
Alignment: neutral
Id: AE_chs_sylvians_Elvish_Mystic
Abilities: heals +4, cures

Attacks (damage × count)

5 × 3
8 × 3
(image)ethereal zephyr
10 × 4


(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:13:26 2024.