Vitez

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Horseman
Advances to: Paladin, Veliki vitez
Cost: 40
HP: 58
Moves: 8
XP: 120
Level: 2
Alignment: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)meč
melee
8 × 4
rezilo
(image)kopje
melee
14 × 2
pierce
charge

Odpornosti

(icon) rezilo20% (icon) pierce-20%
(icon) impact30% (icon) ogenj0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen230%
(icon) Fungus420%
(icon) Gore0%
(icon) Gozd330%
(icon) Grad140%
(icon) Hills240%
(icon) Jama420%
(icon) Močvirje420%
(icon) Pesek230%
(icon) Plitva voda420%
(icon) Unwalkable0%
(icon) Vas140%
Last updated on Wed Mar 20 02:41:35 2024.