Mage Magister

(image)

A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

(portrait)

Information

Advances from: Mage Commander
Advances to:
Cost: 125
HP: 57
Moves: 6
XP: 200
Rang: 4
Alliantie: neutraal
Id: Mage Magister
Abilities: geneest +4, leiderschap

Attacks (damage × count)

(image)staf
dichtbij
10 × 2
stomp
(image)vuurbal
afstand
16 × 4
vuur
magisch

Weerstanden

(icon) scherp0% (icon) puntig0%
(icon) stomp0% (icon) vuur40%
(icon) koud0% (icon) witte magie20%

Terrain

TerrainMovement CostDefense
(icon) Bergen360%
(icon) Bevroren320%
(icon) Bos250%
(icon) Diep Water0%
(icon) Dorp160%
(icon) Grot240%
(icon) Heuvels250%
(icon) Kasteel160%
(icon) Kustrif230%
(icon) Moeras320%
(icon) Neppe Sluier0%
(icon) Onbewandelbaar0%
(icon) Ondiep Water320%
(icon) Paddenstoelen250%
(icon) Vlak140%
(icon) Zand230%
Last updated on Wed Mar 20 02:43:02 2024.