Merman Netcaster

(image)

Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: Merman Hunter
Advances to: Merman Entangler
Cost: 27
HP: 40
Moves: 7
XP: 80
Level: 2
Stilling: lawful
Id: Merman Netcaster
Abilities:

Attacks (damage × count)

(image)lurkur
skylming
6 × 3
höggvopn
(image)net
langdræg
9 × 2
höggvopn
hægir

Mótstöður

(icon) eggvopn0% (icon) stungvopn0%
(icon) höggvopn0% (icon) eldur0%
(icon) kuldi20% (icon) yfirnáttúrulegt0%

Terrain

TerrainMovement CostDefense
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Fjöll0%
(icon) Flatlendi230%
(icon) Frost230%
(icon) Fungus320%
(icon) Grunnt vatn160%
(icon) Hellir320%
(icon) Hólar530%
(icon) Kastali140%
(icon) Mýri160%
(icon) Sandur230%
(icon) Skógur530%
(icon) Árif270%
(icon) Ógengilegt0%
(icon) Þorp140%
Last updated on Wed Mar 20 02:40:31 2024.