Halberdier

(image)

A halberd is a heavy weapon and difficult to use, but very powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses four primary striking points, two more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.

However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.

Special Notes: Compared to other loyalists, Halberdiers have a higher resistance to ‘pierce’ attacks. The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from: Pikeman
Advances to:
Cost: 44
HP: 72
Moves: 5
XP: 150
Razina:3
Alignment: lawful
Id: Halberdier
Abilities:

Attacks (damage × count)

(image)halberd
melee
15 × 3
pierce
first strike
(image)halberd
melee
19 × 2
blade

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:40:20 2024.