Rúnpháirtí Maighdine Mhara

(image)

Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies.

Nótaí Speisialta: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from:
Advances to: Bansagart Maighdine Mhara, Síofróg Mhaighdine Mhara
Cost: 19
HP: 27
Moves: 6
XP: 50
Leibhéal: 1
Ailíniú: lawful
Id: Mermaid Initiate
Abilities:

Attacks (damage × count)

(image)bachall
dlúthraon
7 × 1
turraing
(image)sprae uisce
fadraon
8 × 2
turraing
draíochtúil

Friotaíochta

(icon) lann0% (icon) polladh0%
(icon) turraing0% (icon) tine0%
(icon) fuar20% (icon) rúnda0%

Terrain

TerrainMovement CostDefense
(icon) Baile140%
(icon) Caisleán140%
(icon) Cnocán530%
(icon) Corcach160%
(icon) Fake Shroud0%
(icon) Foraois530%
(icon) Fungus320%
(icon) Gaineamh230%
(icon) Machaire230%
(icon) Neamhbhealaigh0%
(icon) Reoite230%
(icon) Sceir Cósta270%
(icon) Sléibhte0%
(icon) Tanalacht160%
(icon) Uaimh320%
(icon) Uisce Domhain150%
Last updated on Sat Aug 24 00:22:58 2019.