Quenoth Mystic

(image)

Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts.

Special Notes: This unit is capable of basic healing and slowing dehydration. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

(portrait)

Information

Advances from:
Advances to: Quenoth Shaman, Quenoth Sun Singer
Cost: 18
HP: 26
Moves: 5
XP: 28
Level: 1
Alignment: neutral
Id: Quenoth Mystic
Abilities: heals +4

Attacks (damage × count)

(image)staff
melee
4 × 2
impact
(image)sand
ranged
3 × 2
impact
daze

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:45:18 2024.