Havspydmand

(image)

Archery is little favored by the merfolk, for whom use of javelins serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.

(portrait)

Information

Advances from: Havmandjæger
Advances to: Javelinhavmand
Cost: 27
HP: 40
Moves: 6
XP: 85
Level: 2
Sindelag: lawful
Id: Merman Spearman
Abilities:

Attacks (damage × count)

(image)spyd
nærkamp
6 × 2
stik
(image)spyd
afstands
6 × 4
stik

Modstandskræfter

(icon) klinge0% (icon) stik0%
(icon) slag0% (icon) ild0%
(icon) kulde20% (icon) magisk0%

Terrain

TerrainMovement CostDefense
(icon) Bakker530%
(icon) Bjerge0%
(icon) Borg140%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hule320%
(icon) Landsby140%
(icon) Lavt vand160%
(icon) Sand230%
(icon) Skov530%
(icon) Sump160%
(icon) Unwalkable0%
Last updated on Wed Mar 20 02:39:23 2024.