Nethavmand

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Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

Specielle bemærkninger: Denne enhed kan gøre sine modstandere langsomme, bevægelsen bliver halveret og det samme gør angrebsskaden indtil de afslutter en runde.

(portrait)

Information

Forfremmes fra: Havmandjæger
Forfremmes til: Nethavmand
Cost: 27
HP: 40
Moves: 7
XP: 80
Level: 2
Sindelag: lawful
Id: Merman Netcaster
Evner:

Angreb (damage × count)

(image)kølle
nærkamp
6 × 3
slag
(image)net
afstands
9 × 2
slag
langsom

Modstandskræfter

(icon) klinge0% (icon) stik0%
(icon) slag0% (icon) ild0%
(icon) kulde20% (icon) magisk0%

Terræn

TerrænMovement CostForsvar
(icon) Bakker530%
(icon) Bjerge0%
(icon) Borg140%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hule320%
(icon) Landsby140%
(icon) Lavt vand160%
(icon) Sand230%
(icon) Skov530%
(icon) Sump160%
(icon) Unwalkable0%
Last updated on Sat Aug 17 00:36:58 2019.