Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Horsmann
Advances to: Paladin, Grand Knight
Cost: 40
HP: 58
Moves: 8
XP: 120
Mæþ: 2
Alignment: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)sƿeord
neahfeoht
8 × 4
ecg
(image)gafeluc
neahfeoht
14 × 2
stice
charge

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus420%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Þorp140%
(icon) Ƿeald330%
Last updated on Sat Jul 20 00:37:07 2019.