Trol

(image)

Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: Trol Jongeling
Advances to: Trol Kryger
Cost: 29
HP: 55
Moves: 5
XP: 66
Vlak:2
Orde: chaoties
Id: Troll
Abilities: regenereer

Attacks (damage × count)

(image)knuppel
nabygeveg
14 × 2
impak

Weerstande

(icon) lem20% (icon) steek20%
(icon) impak0% (icon) vuur0%
(icon) koue0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Berge260%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Dorpie140%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Frozen220%
(icon) Fungus250%
(icon) Grot140%
(icon) Heuwels150%
(icon) Kasteel140%
(icon) Moeras220%
(icon) Sand230%
(icon) Unwalkable0%
(icon) Vlak Water220%
(icon) Woud240%
Last updated on Wed Mar 20 02:38:56 2024.