Ridder

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Ruiter
Advances to: Geloofskryger, Groot Ridder
Cost: 40
HP: 58
Moves: 8
XP: 120
Vlak:2
Orde: lawful
Id: Knight
Abilities:

Attacks (damage × count)

(image)swaard
nabygeveg
8 × 4
lem
(image)lans
nabygeveg
14 × 2
steek
bestorm

Weerstande

(icon) lem20% (icon) steek-20%
(icon) impak30% (icon) vuur0%
(icon) koue0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Berge0%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Dorpie140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen230%
(icon) Fungus420%
(icon) Grot420%
(icon) Heuwels240%
(icon) Kasteel140%
(icon) Moeras420%
(icon) Sand230%
(icon) Unwalkable0%
(icon) Vlak Water420%
(icon) Woud330%
Last updated on Wed Mar 20 02:38:55 2024.