Merman Javelineer

(image)

Those mermen who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

(portrait)

Information

Advances from: Merman Spearman
Advances to:
Cost: 46
HP: 55
Moves: 6
XP: 150
Level: 3
Alignment: lawful
Id: Merman Javelineerr
Abilities: skirmisher

Attacks (damage × count)

(image)spear
melee
12 × 2
pierce
(image)spear
ranged
12 × 4
pierce

Resistances

(icon) blade0% (icon) pierce-20%
(icon) impact20% (icon) fire20%
(icon) cold40% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat240%
(icon) Forest230%
(icon) Frozen240%
(icon) Fungus340%
(icon) Hills440%
(icon) Mountains50%
(icon) Sand230%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 02:51:20 2024.