Shaman

(image)

The more spirital apprentices become shamans and spend much time learning how to heal. Their training with offensive magics lags behind, and advances in different ways.

Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Apprentice
Advances to: Priest
Cost: 34
HP: 36
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: EOM_Therian_Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
6 × 2
impact
(image)burn
ranged
10 × 2
fire
magical
(image)freeze
ranged
7 × 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:32:55 2024.