Methusalem / Duchess

(image) (image)

You may only see one such vampire every thousand years, but when you do you know war is coming. These vampires have grown so old, and so powerful, that they believe it is time to fill the vampire manifest destiny, and subject every other race. With their terrible power, charisma, and the promise of an eternity of free blood, they can gather the support of most vampire lords and lieges. Those who won’t join them they destroy ruthlessly.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. During battle, this unit can drain life from victims to renew its own health. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Foes who lose their life to the bite of this noble vampire will rise again as bloodborns, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. Vampires are immune to drain and plague but are still susceptible to poison.

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Information

Advances from: Sire
Advances to:
Cost: 77
HP: 95
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: EOM_Methusalem
Abilities: leadership

Attacks (damage × count)

(image)sword
melee
15 × 3
blade
(image)fangs
melee
12 × 2
pierce
drains
backstab
plague
(image)dementia gaze
ranged
8 × 3
arcane

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:32:55 2024.