Blasphemists

(image)

Devilings have a way of saying taunting peoples beliefs to undermine their internal security. Devilings also have magic that grips the heart like a claw. Devilings like to combine the two.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Cursers
Advances to: Offenders
Cost: 29
HP: 36
Moves: 6
XP: 75
Level: 2
Alignment: chaotic
Id: EOM_Blasphemists
Abilities:

Attacks (damage × count)

(image)kick
melee
4 × 3
impact
(image)wail
ranged
9 × 3
cold
magical
(image)curse
ranged
6 × 3
arcane
magical

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact-10% (icon) fire20%
(icon) cold-10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus160%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water330%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:32:54 2024.