Quenoth Druid

(image)



Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 48
HP: 50
Moves: 5
XP: 110
Level: 3
Alignment: neutral
Id: Quenoth Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
8 × 2
impact
(image)sand
ranged
6 × 3
impact
daze
(image)thorns
ranged
7 × 4
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:52:11 2024.