Jouster

(image)

The bravest and the most daring Lancers, who have proved themselves in many tourneys, can even best the grandest knights of Wesnoth. Clad in light chain mail, and armed with a lance topped with the blood of the previous opponent, even the sight of a charging jouster can be enough to break the morale of the enemy troops..

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Lancer
Advances to:
Cost: 57
HP: 68
Moves: 10
XP: 180
Level: 3
Alignment: lawful
Id: Jouster TRS
Abilities:

Attacks (damage × count)

(image)lance
melee
16 × 3
pierce
charge
reach: 2

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:35:36 2024.