Rebel Sentinel

(image)

Rebel Sentinels patrol the woods and the hills; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Rebel Hunter
Advances to: Rebel Prowler
Cost: 35
HP: 44
Moves: 6
XP: 84
Level: 2
Alignment: lawful
Id: Rebel Sentinel
Abilities: skirmisher

Attacks (damage × count)

(image)sword
melee
7 × 4
blade
(image)bolas
ranged
8 × 2
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:47:14 2024.