Dune Foreman

(image)

Foreman are at the head of small dunefolk units; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they are trained to fight in the same way during day and night.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: Dune Chief
Cost: 19
HP: 32
Moves: 6
XP: 44
Level: 2
Alignment: neutral
Id: Dune Foreman
Abilities: leadership

Attacks (damage × count)

(image)axe
melee
6 × 2
blade
(image)composite bow
ranged
5 × 3
pierce

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:47:14 2024.