Baharim

(image)

Spread across the Dunefolk's lands are lonely towers and garrisons that provide shelter to caravans and locals from bandits and monsters. These bastions are defended by the most determined of soldiers, who have often faced off against overwhelming odds only to repel the invaders. In an army they can be trusted to hold any position or line, long after lesser soldiers and men have fled in terror.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s training gives it a chance of hitting targeted enemies with at least 50% favorable chances, but only on the attack. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to:
Cost: 51
HP: 56
Moves: 6
XP: 80
Level: 3
Alignment: lawful
Id: Baharim
Abilities: leadership

Attacks (damage × count)

(image)spear
melee
12 × 3
pierce
first strike

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact-10% (icon) fire0%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 02:47:13 2024.