Elvish Avatar

(image)

The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Elvish Mystic
Advances to:
Cost: 110
HP: 66
Moves: 6
XP: 200
Level: 4
Alignment: neutral
Id: Elvish Avatar
Abilities: cures, heals +8

Attacks (damage × count)

(image)faerie touch
melee
7 × 3
impact
magical
(image)gossamer
ranged
8 × 3
impact
slows
(image)ethereal storm
ranged
10 × 5
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:43:01 2024.