Demon Zephyr / Demoness Zephyr

(image) (image)

Some demons go through a different maturing process and grow large webbed wings, which allow them to use their enormous strength to fly across great distances. As weapons and armor could only hinder them in flight, they must rely on their species’ strong build, long and sharp claws, and their limited control of fire to strike at their prey from above.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 
 

Information

Advances from: Demon
Advances to: Demon Stormtide, Demoness Spelldancer
Cost: 24
HP: 40
Moves: 6
XP: 85
Level: 2
Alignment: chaotic
Id: Demon Zephyr
Abilities: skirmisher

Attacks (damage × count)

(image)claws
melee
6 × 3
blade
(image)fireball
ranged
8 × 3
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 04:43:00 2024.