Ambuscade

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This unit is from the Mercenaries Era. Its coding and art were done by PsychoticKittens.




Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

(portrait)

Information

Advances from: Waiter
Advances to:
Cost: 33
HP: 55
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: AE_mrc_cult_Ambuscade
Abilities: ambush, swamp prowl, hit and run +3

Attacks (damage × count)

(image)dagger
melee
6 × 2
blade
(image)bow
ranged
8 × 3
pierce

Resistances

(icon) blade-15% (icon) pierce0%
(icon) impact-15% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest270%
(icon) Frozen230%
(icon) Fungus170%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp170%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:23:31 2024.