Air Avatar

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Air avatars have distinguished themselves from mere elementals, developing into stormy vortexes, wind and dark clouds circulating inside and outside itself. Avatars have transformed into breathing tempests. Gaining a more substantial body, avatars are less susceptible the common weaponry of swords and arrows. Air avatars guide themselves with the currents they have created, drifting from place to place, crackling with lightning from within their ethereal innards.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Air Elemental, Dimensional Gate II
Advances to: Air God
Cost: 36
HP: 32
Moves: 7
XP: 100
Level: 2
Alignment: neutral
Id: AE_mag_Air_Avatar
Abilities: skirmisher, regenerates

Attacks (damage × count)

(image)hurricane
melee
8 × 2
impact
marksman
(image)lightning
ranged
9 × 3
arcane
marksman

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact40% (icon) fire5%
(icon) cold5% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Mar 20 04:22:04 2024.