Skewer

(image)

This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

While orcs may not be renowned for their intellectual capacity, it is well within their powers of thinking to realise that a longer spear will allow them to impale an enemy from greater distance. In addition, Skewers delight in crafting barbed heads for their spears, further increasing their grisly effectiveness.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Spearman
Advances to:
Cost: 48
HP: 74
Moves: 5
XP: 100
Level: 3
Alignment: chaotic
Id: AE_feu_khaganate_Skewer
Abilities:

Attacks (damage × count)

(image)spear
melee
14 × 3
pierce
first strike
(image)javelin
ranged
10 × 1
pierce

Resistances

(icon) blade0% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 04:22:54 2024.