Summoner of Wind

(image) (image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

Summoners who have showed vocation to wind are capable to cast the northern wind to damage their enemies and to move smoothly around enemies lines thanks to their swift robes. Summoners of air in their free time are capable to summon Shock Birds and Sylph, action that demands a lot of time and therefore cannot be done in battlefield.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)
(portrait)

Information

Advances from: Initiate
Advances to: Master of Wind
Cost: 38
HP: 42
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: AE_chs_elementals_Summoner_of_Wind
Abilities: skirmisher

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)aura wave
ranged
8 × 3
arcane
magical
(image)northern wind
ranged
5 × 5
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:21:17 2024.