Air Elemental

(image)

A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled.

Special Notes: The swarming attacks of this unit become less deadly whenever its members are wounded. The unit will heal itself 6 HP per turn on sand or dirt terrain. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Whirlwind, Mud Elemental
Advances to:
Cost: 31
HP: 50
Moves: 8
XP: 64
Level: 2
Alignment: neutral
Id: Air Elemental
Abilities: dust recuperation, skirmisher

Attacks (damage × count)

(image)twister
melee
7 × 2
impact
(image)sand storm
ranged
3 × 6
impact
swarm

Resistances

(icon) blade30% (icon) pierce50%
(icon) impact50% (icon) fire-20%
(icon) cold0% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand170%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village160%
Last updated on Wed Mar 20 03:14:01 2024.