Witch Doctor

(image) (image)

From the foul depths of the swamps, witch doctors are strange creatures who practice sorcery in upspeakable ways. Their magic is as foul as their smell but beware for it can prove very effective. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

 
 

Information

Advances from: Cunningman
Advances to: Grand Warlock
Cost: 48
HP: 49
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: ROLWitch Doctor
Abilities: cures, heals +8

Attacks (damage × count)

(image)dagger
melee
9 × 1
blade
poison
(image)curse
ranged
12 × 2
arcane
magical
eviscerate

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp250%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:43:52 2024.