Water God

(image)

Scarce even in the depths of the deepest oceans, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Wizards and Summoners alike, the magical water within them allowing them to remedy the wounds of allies by their mere presence.

Their arctic beauty and strength can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard and their magical strength is beyond comprehension.

Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.

(portrait)

Information

Advances from: Water Avatar
Advances to:
Cost: 70
HP: 70
Moves: 6
XP: 150
Level: 4
Alignment: neutral
Id: ROLWater God
Abilities: cures, heals +8, aquatic body

Attacks (damage × count)

(image)frozen fist
melee
12 × 4
cold
(image)water spray
ranged
14 × 3
impact
magical
(image)ice strike
ranged
14 × 3
cold
magical

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 04:44:00 2024.