Phantom

(image)

These terrible creatures were not exactly created by an Necromancer's black magic. They are beings that exist in the realm of nether, rarely appearing in the nightmares of living creatures. One of them can only come to being if one puts an strong enough belief in their existence, as nothing but only that can summon them from the dimension of nightmares.

Special Notes: This unit can not be slowed. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit has devoted attacks, which always have a 80% chance of hitting an opponent, regardless of the defensive capabilities of the opponent.

(portrait)

Information

Advances from: Nightgaunt
Advances to:
Cost: 90
HP: 44
Moves: 8
XP: 224
Level: 4
Alignment: chaotic
Id: ROLPhantom
Abilities: nightstalk, dummy, skirmisher

Attacks (damage × count)

(image)claws
melee
13 × 3
blade
backstab
(image)curse
ranged
8 × 2
cold
devoted

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire10%
(icon) cold70% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 04:43:54 2024.