Dune Harrier

(image)

Harriers hold themselves to a higher standard than the ranks of the Skirmishers from which they ascended. Not content to merely draw the enemy out, they combine their speed with an aggression that sends the Harriers dancing through the ranks of the enemy, swords ripping and tearing at those around them.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

(portrait)

Information

Advances from: Dune Skirmisher
Advances to: Dune Oppressor
Cost: 56
HP: 58
Moves: 6
XP: 195
Level: 3
Alignment: liminal
Id: ROLDune Harrier
Abilities:

Attacks (damage × count)

(image)longsword
melee
10 × 5
blade

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 04:43:51 2024.