Dune Harrier

(image)

While Dune Harriers can fulfill a similar role to Striders in hampering enemy forces, their name is actually derived from the harrier hawks they employ to maintain contact with the bulk of a Dunefolk army. Most commonly found operating behind enemy lines, Harriers are usually tasked with providing useful intelligence on enemy troop movements. However, when the time is right, these agile warriors gather together and strike at the rear of weakened supply lines or flanks. A rain of bolas followed by a piercing thrust of spears is often enough to severely cripple the target, allowing the main Dunefolk force to close in and finish the job. The choice to stand and fight is not an easy one either: Harriers are considerably skilled in wielding their spears, and their hawks can provide an extra attack when absolutely necessary.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

 

Information

Advances from: Dune Strider
Advances to:
Cost: 46
HP: 53
Moves: 7
XP: 150
Level: 3
Alignment: lawful
Id: Exi Dune Harrier
Abilities: skirmisher

Attacks (damage × count)

(image)spear
melee
8 × 4
pierce
first strike
(image)bolas
ranged
6 × 3
impact
slows

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen320%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:46:28 2024.