Rune Mage

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Rune mages are able to use their magical powers not only for themselves. Instead they can also apply them to allies. But in contrast to normal mage, rune mage need special crystals containing runes in order to use most of their magic.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

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Information

Advances from:
Advances to:
Cost: 40
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: RoM_RuneMage
Abilities: cures, heals +8, Rune Mage, Basic runes Alyra

Attacks (damage × count)

(image)sword
melee
7 × 3
blade
(image)lightbeam
ranged
9 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:59:09 2024.